Shop Items and Rewards

All my mods, when determining a reward, product, item, or anything else, use this format for different types such as: Pokémon, items, commands, etc.

Values
Description

pokemon:pikachu alolan

This format is used to give Pokémon as a reward. It follows the same format as the /pokegive command.

minecraft:stone

This format allows you to specify any item without specifying the quantity.

item:1:minecraft:stone

This format allows you to give an item and specify the amount.

item:1-8:minecraft:stone

This format allows you to give items with a range of randomness in quantity.

item:1:minecraft:stone#[minecraft:custom_model_data=1]

This format allows you to give a specific amount of an item, with the number 1 being the quantity. You can also add NBT data after a #

command:give %player% minecraft:dirt

This format allow execute commands

money:100

This is used to send money without specifying the currency. The primary currency will be used in these cases. (If you set the amount of money to 1–500, it will give a random amount within that range.)

money:token:1

With this format, you can specify the currency. (If you set the amount of money to 1–500, it will give a random amount within that range.)

money:IMPACTOR:token:1

And with this format, you can specify the economy mod you will use. (If you set the amount of money to 1–500, it will give a random amount within that range.)

message:Hello world

With this, you can send messages in the chat along with the reward using | to send 2 rewards.

id:pokeball

This format will allow you to use predefined rewards that you have in the rewards folder located inside the cobbleutils folder. It will use the chance specified in that file. This makes it possible to create global boosters, adjust chances, or avoid repeating configurations multiple times, greatly simplifying the setup.

pokemon:pikachu|money:100|minecraft:stone

This will give the full list of rewards you specify, separated by |. The first reward will be used as the item to display.

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